﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RunUOGenerator
{
    public class UOItem
    {
        private string _ItemID = "";
        private string _GumpID = "";
        private string _BaseItem = "";
        private string _Hue = "";

        public string ItemID { get { return _ItemID; } set { _ItemID = value; } }
        public string GumpID { get { return _GumpID; } set { _GumpID = value; } }
        public string Base { get { return _BaseItem; } set { _BaseItem = value; } }
        public string Hue { get { return _Hue; } set { _Hue = value; } }
    }
}
